Claret is Trouble in Terrorist Town with an economy underneath it. Weapons roll their own stats and condition, wear finishes you can apply yourself, and count their kills. Nothing here is bought with anything but time.
Open the console with ~ and paste the line below, or use Steam › View › Servers › Favourites.
At the top of the curve, with VIP. Everyone starts with a smaller grid and earns their way up.
Every one of them rollable, skinnable and trackable. No reskins padding the number.
7 daily and 2 weekly slots, drawn from the pool and reset on a clock.
Three things, and they all point the same way: the round you just played should leave something behind.
Every weapon instance rolls a grade, a condition prefix and its own stat spread. Two AK-47s are not the same AK-47, and the one you kept is the one you rolled.
19 colour tints and 5 polished metals. Applied with a tool you found, on a weapon you chose — not rolled onto you and not sold to you.
Fit a StatTrak counter to a weapon and it counts every kill that weapon makes, for as long as you own it. Trade it away and the number resets — the counter is yours, the kills are not.
Every rolled weapon lands on one of five grades. The grade decides how large its stats can roll and what it is worth if you break it down.
| Grade | Stat scale | Roll range | Deconstruct | Crate weight |
|---|---|---|---|---|
| Grade D | 0.35x | 1% – 5% | 40 Scrap | 45 |
| Grade C | 0.5x | 5% – 10% | 100 Scrap | 30 |
| Grade B | 0.68x | 8% – 15% | 500 Scrap | 16 |
| Grade A | 0.85x | 12% – 21% | 1,500 Scrap | 7 |
| Grade A+ | 1x | 14% – 26% | 5,000 Scrap | 2 |
Claret is in open beta, and the economy is still being tested. Levels, Scrap, inventories and stats can be wiped without warning while balance is still moving — play for the rounds, not for the numbers, until this notice comes down. There is a feedback form on the Home tab of the F3 menu — five short questions and a long box, all optional. It goes straight to the people building this, and it is read.