CLARETTrouble in Terrorist Town

The arsenal

35 weapons across six categories. Every one of them rolls its own stats, wears finishes and takes a counter — there are no display-only entries padding the list.

Melee — 2

Crowbar
Stun Baton

Pistols — 10

.357 Revolver
9mm Pistol
Desert Eagle
Dual Elites
Five-Seven
Glock 18
Hunter Pistol
Lambda
P228
USP .45

SMGs — 6

MAC-10
MP5-Navy
P90
SMG
TMP
UMP-45

Shotguns — 3

M3 Super 90
Pump Shotgun
XM1014

Rifles — 9

AK-47
AR2 Pulse Rifle
AUG
FAMAS
Galil
M249 SAW
M4A1
RPG
SG 552

Snipers — 5

AWP
Crossbow
G3SG1
SG 550
Scout

How a weapon rolls

Four things are decided the moment a weapon leaves a crate, and none of them change afterwards unless you spend a tool on them.

A weapon you like but did not roll well can be fixed. The four re-rollers range from blunt (re-roll everything, accept what comes back) to surgical (change one number and leave the rest alone). See the tools.

Levels and slots

64 levels. XP comes from the same rounds the Scrap does, so you are never choosing between progressing and earning.

64levels

The full curve is roughly 957 hours of play. It is meant to be a long road, not a grind wall.

350slots at the cap

With VIP. Slots are granted by level, not stored, so they follow you if VIP lapses.

5free crates a day

With VIP; three without. More on top of that as you level.

MilestoneInventory
Level 1100 slots
Level 12125 slots
Level 24160 slots
Level 32190 slots
Level 38215 slots
Level 44230 slots
Level 50245 slots
Level 57260 slots
Level 60280 slots
Level 63325 slots