35 weapons across six categories. Every one of them rolls its own stats, wears finishes and takes a counter — there are no display-only entries padding the list.
Four things are decided the moment a weapon leaves a crate, and none of them change afterwards unless you spend a tool on them.
A weapon you like but did not roll well can be fixed. The four re-rollers range from blunt (re-roll everything, accept what comes back) to surgical (change one number and leave the rest alone). See the tools.
64 levels. XP comes from the same rounds the Scrap does, so you are never choosing between progressing and earning.
The full curve is roughly 957 hours of play. It is meant to be a long road, not a grind wall.
With VIP. Slots are granted by level, not stored, so they follow you if VIP lapses.
With VIP; three without. More on top of that as you level.
| Milestone | Inventory |
|---|---|
| Level 1 | 100 slots |
| Level 12 | 125 slots |
| Level 24 | 160 slots |
| Level 32 | 190 slots |
| Level 38 | 215 slots |
| Level 44 | 230 slots |
| Level 50 | 245 slots |
| Level 57 | 260 slots |
| Level 60 | 280 slots |
| Level 63 | 325 slots |